Lucas Daltro
sábado, 22 de janeiro de 2011
RPG Maker in unity 3d
What is O.R.K
O.R.K is a role playing game development kit for the Unity Game Development Tool. The scripts of O.R.K are available in JavaScript and C# (both versions are included in one package).
O.R.K is compatible with Unity 3.0 and officially supports publishing to the Web Player and PC and Mac Standalone platform. Although it might run on other platforms (e.g. iOS, Android), they are yet untested and not officially supported.
Why O.R.K
The goal of O.R.K is to make developing RPG's less painful and time consuming by providing a complete and flexible base. It consists of several editors to create the data of your game (e.g. items, characters, enemies, etc.), a fully functional battle system and an event system to easily create complex events (including cinematic camera moves, dialogues, etc.).
If you can think of it – you can most likely create it with O.R.K. If you can't – contact us and we'll probably make it happen in the next update of ORK (if it fits the overall direction of the kit).
Features of O.R.K
ORK extends the functionality of Unity with a massive amount of editors, components and prefabs to create gameplay typical for a role playing game.
To learn more about the editors visit the editors section or read the documentation.
The main features of the RPG Kit are:
* One base to do it all
* Flexibility
* Multilingual
* Event system
* Battle system
ORK allows you to create all things needed for a RPG:
* Skills
* Items
* Characters
* Enemies
* Equipment (weapons and armors)
* Elements
* Status effects
But it goes even one step further, it allows you to create the foundation of those things:
* Status values (attributes)
* Item types
* Skill types
* Equipment parts
* Formulas
And there is much more - read the documentation to learn all of the possibilities!
Flexibility
With O.R.K you can define everything the way you need it to be. You can't just create your own characters, items, equipments or enemies - you can go much deeper and start by defining your own status values (attributes) and use them in your own formulas (created with a simple editor) to make the gameplay work the way you want.
Multilingual
Every text or name that will be displayed in your game can be defined in as many languages as you like. Simply set up the languages you want and write the texts and names where needed. O.R.K will handle displaying the right text for the right language.
Event system
O.R.Kincludes a powerful event system. You can create complex game events in an easy to use editor. You can use the event system to create dialogues or choice dialogues, make cinematic camera moves, play animations, move objects, etc.
You can create whole quests by using the event system. Read more on the event system in the documentation.
Battle system
A key aspect of every role playing game is the battle system - O.R.K includes a complete and functional battle system. Or to be precise, it includes two battle systems.
You can set up O.R.K's battle system as either turn based or active time. The battle system includes an animation system (similar to the event system) to allow cinematic battle action. Read more on the battle system in the documentation.
See more in: http://rpg-kit.com/
Postado por
Lucas Daltro
às
23:30
0
comentários
Enviar por e-mailPostar no blog!Compartilhar no TwitterCompartilhar no FacebookCompartilhar com o Pinterest
Marcadores:
gamedev,
ork rpg kit,
rpg,
rpg maker,
rpg maker3d,
Unity3d
sexta-feira, 14 de janeiro de 2011
Blender City engine in Unity 3d(EN)
Hello everyone,I had some problems to create a city environment for my unity 3d game.After many Google searches I found the Procedural City engine,an awesome software,but a bit expensive for me(the cheapest cost $495).So I think don't exists one free open-source alternative?After other Google search I found the Blended Cities plug-in.
8.Click in text->Open->Select blended_cities_24hook.py->Click in Open file
9.Click in Text->Run Python Script
10.The Plug-in menu will appear,configure how your city will look like
See this: http://jerome.le.chat.free.fr/index.php/en/city-engine/documentation/
And this: http://jerome.le.chat.free.fr/index.php/en/city-engine/tutorials/
To learn how to configure your city.
11.Click in create city(you will need a little until your city be ready)
12.When your city be ready,save it(File->Save as...)
13.Open unity
14.Go in Assets->Import new asset..->Find your city model and open it
15.Wait a little until your city has been imported(depending of the model size)
16.Take the model in your Project Pane and drop in your Hierarchy View
17.It's over!Put some the textures in your buildings and its ready:D
I made this post while listening My Beautiful Dark Twisted Fantasy by Kanye West.
PS.:Sorry for my bad English I swear that will make an English course this year.
- What is it?
- What can I do with it?
- Creating you city
- First of all download a 2x python version,that's the 2.7.1 Release: http://www.python.org/download/releases/2.7.1/
- Now download Blender 2.49: http://www.blender.org/download/get-blender/
- Download the Blender Cities plug-in: http://www.mediafire.com/?mmyynbvkzzh
- Install python and Blender
- Extract the plug-in in any folder
- Open BlendedCities.blend file in the plug-in folder.
- Click in the arrow pointing to left,as you can see on this image:
8.Click in text->Open->Select blended_cities_24hook.py->Click in Open file
9.Click in Text->Run Python Script
10.The Plug-in menu will appear,configure how your city will look like
See this: http://jerome.le.chat.free.fr/index.php/en/city-engine/documentation/
And this: http://jerome.le.chat.free.fr/index.php/en/city-engine/tutorials/
To learn how to configure your city.
11.Click in create city(you will need a little until your city be ready)
12.When your city be ready,save it(File->Save as...)
13.Open unity
14.Go in Assets->Import new asset..->Find your city model and open it
15.Wait a little until your city has been imported(depending of the model size)
16.Take the model in your Project Pane and drop in your Hierarchy View
17.It's over!Put some the textures in your buildings and its ready:D
I made this post while listening My Beautiful Dark Twisted Fantasy by Kanye West.
PS.:Sorry for my bad English I swear that will make an English course this year.
Postado por
Lucas Daltro
às
14:22
0
comentários
Enviar por e-mailPostar no blog!Compartilhar no TwitterCompartilhar no FacebookCompartilhar com o Pinterest
Marcadores:
Blender,
City,
Creating City in unity 3d,
Unity3d
quinta-feira, 13 de janeiro de 2011
Hello World!
E aê pessoal!Espero neste blog ajudar vários indies como eu,com dicas e tutoriais.Bem é isso aí:
#include <iostream> using namespace std; int main() { cout << "Hello world!" << endl; return 0; }
Postado por
Lucas Daltro
às
18:48
0
comentários
Enviar por e-mailPostar no blog!Compartilhar no TwitterCompartilhar no FacebookCompartilhar com o Pinterest
Marcadores:
C++,
Hello World
Assinar:
Postagens (Atom)